Joanna Czerska
Executive Director, Game Coach
The non-computer simulation games in question are a good answer to the challenges of teaching highly practical subjects.
They allow you to play roles borrowed from the real world, with the goal of experiencing first-hand an unfamiliar process and experiencing it from start to finish.
Everything is done in such a way that the game leader can react at the appropriate moments and introduce favorable or negative effects that would occur in real life.
Our speakers are LeanQ Team experts with many years of professional experience in designing and using simulation games in classes with students.
Executive Director, Game Coach
Product Manager, Game Coach