Changeover Time Reduction Game:
SMEDMachine®
Prepare your employees to learn how to reduce changeover times using the SMED method
About the SMEDMachine game
Description
Preparing machine operators or maintenance teams to effectively implement SMED (Single Minute Exchange Of Die) is a challenge in the manufacturing process.
Our game is focused on supporting the team in learning to reduce changeover times using the SMED method, in order to reduce inventory levels and/or increase flexibility and production efficiency. The game also teaches how to set goals for reducing changeover times in terms of returns on investment in technical solutions
.The goal of the SMEDMachine game
Familiarize participants with SMED issues along with learning techniques to reduce changeover time and improve flexibility in manufacturing processes.
Gameplay
Participants are tasked with producing the indicated products on a machine. Each of these products is different, making it necessary to refit the machine as the product mix changes. With each successive round, players aim to reduce refitting time by eliminating non-value-adding activities, dividing activities into internal and external, and following SMED steps.
Participants implement further improvements by analyzing their impact on cost, flexibility and production efficiency.
Process simulation
In the course of the game, the changeover time performed on machines is reduced. This is possible thanks to the cooperation of a team consisting of: operators (physical execution of changeovers), an instructor (job training and time monitoring) and a standardizer (observation of the process and identification of waste).
In the process, the problems of long changeover times, low production flexibility and inadequate inventory levels are simulated.
- Operator
- Instructor
- Standardizer
Lean tools in the game
- SMED
- Production flexibility
- TPM
- Kobetsu Kaizen
- Poka-Yoke
- 5S
- Visual Performance Management
- Visual Boards
Physical content of the game set
- Simulation game case
- Game metrics
- Materials for conducting 5 games
- Physical printed materials
- Print materials (USB flash drive)
- Physical elements of the game
- Instructions
- Forms
- Machine changeover station
- Toolbox
- Presentation of the game
- Presentation - Kaizen clock
- Instructions for running the game
- Game Coach Instructions